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Art for video-game

Unlit texturing 

Make an unlit texture for one ​given asset running on Psp.

512 texels texture.

32 hours.

tom leclercq ,unlit texturing, altare, heaj, esiaj
tom leclercq ,heaj, esiaj, Zbrush , flying creature.

High resolution   modeling

Imaging a flying creature ( concept-art, model, optimize and texture )

for multi-platform.



Using Sculptris, Zbrush, 3D-coat.

Constrain to

-15k poly for PS3 and

-3k for psp.



2 months.

tom leclercq ,heaj, esiaj, watercolor, cover art video game

Cover art



Done in watercolor, I like mixing different style and technics.

Tools used, photoshop ( Merge diffferent layers of paintings ).

tom leclercq ,heaj, esiaj , jeep psp , jeep game

Jeep for Psp

Modeling, texturing,  shading and lighting. I used a 512 texels texture for jeep and and 64 texels for environment.

This asset is completely controllable by using procedural animation and

lua script (see details).

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