top of page
Art for video-game
Unlit texturing
Make an unlit texture for one given asset running on Psp.
512 texels texture.
32 hours.
High resolution modeling
Imaging a flying creature ( concept-art, model, optimize and texture )
for multi-platform.
Using Sculptris, Zbrush, 3D-coat.
Constrain to
-15k poly for PS3 and
-3k for psp.
2 months.
Cover art
Done in watercolor, I like mixing different style and technics.
Tools used, photoshop ( Merge diffferent layers of paintings ).
Jeep for Psp
Modeling, texturing, shading and lighting. I used a 512 texels texture for jeep and and 64 texels for environment.
This asset is completely controllable by using procedural animation and
lua script (see details).
bottom of page