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Game-developement

My Jeep come alive

I design a way to  present my model (see details) using LUA for psp with FreshEngine 3d .

It allows  to the user to drive the jeep, action the wipers, open the trunk, Move the steringwheel.



tom leclercq ,heaj, eisaj ,lua, jeep psp, jeep

reCreate BlackBox 

I had to remake the gameplay of an old platform-game called Blackbox

in C & C++ for Psp system.

Without use any external file as bitmaps.

It had to generate a different board by pressing one button.

tom leclercq ,heaj, eisaj ,BlackBox, Game c++

Game of chess



 2 players version of a 

cultism board game. Done

in C & C++.

32 pixels pawn textures.

4 days of development.

I challenged during my holidays.

tom leclercq ,heaj, eisaj ,game of chess, Visual c++, c/c++

Raytracer



I had to create a raytracer in C++

and make an looping animation.

see also.

Using only visual studio c++.

15 days of developement.

Kapsor



We had to create a game over one of the following themes :
reflexes/reflection. or Dungeon exploration.
I developed 2 protytpes (one on each theme) to make the right decision, to get on a steady base and go further on the gameplay and features during the production phase.

It runs on Psp @60Hz, using .cpp .lua .xml and the FreshEngine.

Wrong Paper


Final School Project we had to realised a playable level on PS3 at 60 fps.

we were in 1080p with a MSAAx2. 

 

I worked with 3 artists :

- Cynthia Vandermouten

-Corentin Sibret

- Gabriel Geerts

I managed all the assets integration and the gameplay.


Powered by Fresh Engine.
 

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